
Noise and acoustics in complicated rooms with the sound particle method
The analysis of noise and acoustics in indoor spaces is often performed with geometrical methods from the ray-tracing family, such as the sound particle method. In general, these offer an acceptable balance between physical accuracy and computational effort, but models with large numbers
of objects and high levels of detail can lead to long waits for results. In this paper, we consider methods to assist with the efficient analysis of such situations in the context of the sound particle diffraction model. A modern open-plan office and a large cathedral are used as example projects.
We look at space partitioning strategies, adaptive placement of receivers in the form of mesh noise maps, and graphics-card-style hardware acceleration techniques, along with iterative modelling methods. The role of geometrical detail in the context of uncertainties in the input data, such
as absorption and scattering coefficients, is also studied. From this, we offer a range of recommendations regarding the level-of-detail in acoustic modelling, including consideration of issues such as seating, tables, and curved surfaces.
Document Type: Research Article
Publication date: 01 August 2021
The Noise-Con conference proceedings are sponsored by INCE/USA and the Inter-Noise proceedings by I-INCE. NOVEM (Noise and Vibration Emerging Methods) conference proceedings are included. All NoiseCon Proceedings one year or older are free to download. InterNoise proceedings from outside the USA older than 10 years are free to download. Others are free to INCE/USA members and member societies of I-INCE.
- Membership Information
- INCE Subject Classification
- Ingenta Connect is not responsible for the content or availability of external websites
- Access Key
- Free content
- Partial Free content
- New content
- Open access content
- Partial Open access content
- Subscribed content
- Partial Subscribed content
- Free trial content