@article {Okazawa:2023:0736-2935:6328, title = "An auditory virtual reality of meeting room acoustics using wave-based acoustic simulations: A content for intuitive understanding of room-acoustics control effect by sound absorbers", journal = "INTER-NOISE and NOISE-CON Congress and Conference Proceedings", parent_itemid = "infobike://ince/incecp", publishercode ="ince", year = "2023", volume = "268", number = "2", publication date ="2023-11-30T00:00:00", pages = "6328-6335", itemtype = "ARTICLE", issn = "0736-2935", url = "https://ince.publisher.ingentaconnect.com/content/ince/incecp/2023/00000268/00000002/art00040", doi = "doi:10.3397/IN_2023_0934", author = "Okazawa, Kazuha and Okuzono, Takeshi and Yoshida, Takumi", abstract = "Recently, wave-based room acoustic simulation technologies are becoming a realistic option as a small-room acoustics design tool and a virtual indoor sound environment creation tool for research and education. The present paper shows an auditory VR meeting room content, which makes us easily understand how sound absorbers play an essential role in creating a better acoustic environment. Unity creates the 3D virtual reality model, and a binaural room-acoustic auralization is realized by a hybrid technique combined with Ambisonics and the head-related transfer function using RIRs computed by a high-speed parallel wave-based room acoustics solver. The VR meeting room is constructed under various acoustic treatments with sound absorber modeling by wave-based material models.", }